Native, not a web view
One small Windows program with its own settings window. No browser engine, no runtime to install.
Live wallpaper for Windows
Your desktop, alive. Glyph rain, lava, ink, a glowing tide, embers and fireflies, drawn live on your graphics card by one small native program.
Six scenes
Each scene has its own colours, four palettes and a size setting, and every one answers to the shared speed, amount, glow, brightness, vignette and scanline controls. Hover a card to preview it behind the page. Click to keep it.
Twelve looks
A look sets the colours, characters, size, speed and effects in one go. The same twelve are in the app's control window.
Make it yours
Tap anything on this page and the background answers. Nothing here is a screenshot.
Thirteen built-in sets, or type your own. The glyphs are drawn once into a small texture; after that the graphics card only looks them up.
Five ways to colour the rain, plus a separate leading glyph so each drop has a bright head.
The rain can fall, rise, or run sideways. It is one setting, so you can switch at any time.
Six typefaces, plus bold. The Pixel set ignores fonts and draws its own seven-by-five letters.
The same ranges as the app. Double-click any slider to put it back.
Type anything: a name, a word, a language the built-in sets do not have. Glyphfall rains exactly those characters.
The engine
Most animated wallpapers play a video or push thousands of particles through the processor. Glyphfall draws every frame fresh on your graphics card, so it stays light and never repeats a clip.
One small Windows program with its own settings window. No browser engine, no runtime to install.
The motion loops perfectly over thirty minutes, so you never see a jump or a restart.
It uses the graphics card instead of the processor, and steps aside for games, videos and battery.
On your desktop
Glyphfall attaches to the layer under your desktop icons, the way a normal wallpaper does. It shows in the tray, and it gets out of the way when you need the graphics card.
One switch hides the icons so the wallpaper is clean. They come back when the wallpaper is turned off or Glyphfall closes, even after a crash.
Uses Windows' own auto-hide, so the taskbar slides back in when the mouse reaches the edge of the screen. Undone on off and quit.
Behind a fullscreen game or video, behind a maximized window, or on battery power, as you choose. The graphics card goes to what you are actually looking at.
15, 24, 30, 60 or 120 frames a second. The engine adds half a display frame of slack, so a 30 fps cap on a 60 Hz screen really is 30. Try it in the System tab; this page measures its own rate.
– fps measured here
Optional. Glyphfall lives in the tray, so it is there when you want the settings and gone from the taskbar when you do not.
Background opacity lays the rain over your real wallpaper, whatever its style: fill, fit, stretch, centre or tile. Drop it low for a glass look.
Glyphfall draws everything on your own graphics card. It has no account, no sign-in and sends nothing about you anywhere. The one thing that touches the network is the "Check for updates" button in the System tab, and it only asks for a small file saying which version is newest.
It is drawn by the program itself, with a live preview that is one more rain surface, not a web view. Colours, drop-downs and the custom characters box all work without an internet connection.
Get Glyphfall
$5
Payment link coming soon.
Payments are handled by a secure checkout. This site never sees your card.
Requirements
Version 0.4.1.
After you buy, you get the installer.
Questions
It pauses itself behind fullscreen apps by default, so a game gets the whole graphics card. When it is running it uses the graphics card rather than the processor, and you can lower the frame rate or the glyph density if you want it lighter still.
Glyphfall is a small new program and the installer is not code-signed yet, so Windows SmartScreen may say it does not recognise it. That is the only reason. If you would rather not run it, the page and the engine on it are the same thing, so nothing is hidden.
Multi-monitor layouts are not something I have confirmed on real hardware yet, so I will not promise it. Single-screen setups are what it has been tested on.
Only if you lower the background opacity. Then Glyphfall reads your current Windows wallpaper, and lays the rain over it. If you use Windows Spotlight there is no file to read, so it falls back to your desktop colour.
It is the same engine in a browser, so what you see here is what the program draws. The Windows program is a separate, native build, which is why it is so small and does not need a browser.
A browser has a lot more to do than a wallpaper does. If your graphics card is struggling, this page quietly draws a smaller picture and stretches it. The System tab has the frame-rate setting.
Changelog
Background opacity: lay the rain or any scene over your own wallpaper picture, from fully solid to nearly clear.
Six scenes: rain, lava, ink, tide, embers and fireflies, each with its own palettes and colours.
A native settings window replaces the old web one. Offline, small, with a live preview.
Hide the desktop icons and auto-hide the taskbar while the wallpaper is on.
The native engine: C++ and Direct3D 11, about 400 KB, instead of a web view.
The first versions, drawn through a web view. They worked, and used around 150 MB of memory, which is why the engine was rewritten.